Photogrammetry

3d, cinema 4d, VFX, Visual Effects

Thanks to a Slack group that I belong to, I have discovered the photogrammetry application Zephyr. According to Wikipedia “Photogrammetry is the science of making measurements from photographs, especially for recovering the exact positions of surface points. Photogrammetry is as old as modern photography, dating to the mid-19th century and in the simplest example, the distance between two points that lie on a plane parallel to the photographic image plane, can be determined by measuring their distance on the image, if the scale (s) of the image is known.” So it sounds interesting. I can take different angle pictures from an object and with that software I can create a 3D model of it.

I am using the free version, that let you use 50 pictures to create 3D geometry. My first try was with th iPhone 5S. I shot a sculpture from my parents in law livingroom. Here is the screenshot from the application.

So after importing this pictures, processing with Zephyr, import the 3D model into Cinema 4D, texturing the model and render it with Cycles4D. This is the result.

Escultura_Salon_Sinange_2

Render image.

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